Anglo-Saxons II

Ethnogenesis and unique abilities

Ethnogenesis

Abilities

Anglo-Saxons II

permanent
Longbowmen: None 2 | None 1 | None 1 (1-3)
SB: +1 per your military unit in the same province
Cost: 1 food 1 weapon 2 coins | Barraks
permanent available till Age III
During a battle, after adding experience cubes to the bag, gain 1 glory for each cube
permanent available till Age III
When attacking, your army has +1 strength bonus for each empty space adjacent to your action cubes on the technology grid
permanent available till Age III
After researching / borrowing each knowledgetechnology, gain 1 resource for each of your religious community
×

Clarifications & FAQ