Chams II

Ethnogenesis and unique abilities

Ethnogenesis

Age II
Chams

Abilities

Chams II

permanent
Junks: None 4 | None 1 | None 1 (1-2)
SB: +1 per adjacent sea hex
Cost: 1 wood 1 weapon 4 coins | Dockyards
permanent available till Age III
When gathering resource, each of your None adjacent to your active relic gathers +1 resource
permanent available till Age III
When your army is engaged in a battle within your religious community, you may transfer all action cubes from your market area to the bag
recurrent available till Age III
Gain 1 experience cube for each of your recurrentNone
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Clarifications & FAQ