Dravidians I

300 - 900 CE

The Tamil kingdoms of southern India - Cholas, Cheras, Pandyas - inhabited a world apart from the northern plains where empires rose and fell. The Deccan plateau separated them from Gupta domains, creating space for distinct cultural development. Dravidian civilization centered on fertile river valleys and extensive coastlines that connected them to maritime trade networks stretching to Southeast Asia and the Roman Mediterranean. Their economy ran on flexibility - ports that could accept any cargo, merchants who could exchange any goods, productive systems that substituted available resources for scarce ones with little difficulty. When stone was scarce, they used brick. When one resource was expensive, they used another. This adaptability meant Dravidian economies weathered disruptions that would have paralyzed more rigid systems. They pursued practical advantage over theoretical perfection, accumulated wealth over abstract glory, immediate gains over distant reputation.

The Tamil kingdoms never unified into empire, instead competing perpetually for dominance over key ports and agricultural regions. Wars between them followed seasonal patterns - campaign during dry months, negotiate during monsoons, resume fighting the next year. These conflicts rarely aimed at total conquest, instead seeking advantage in trade access or tribute arrangements. Tamil rulers invested heavily in temple construction, but this was as much economic as religious - temples functioned as banks, grain storage, and administrative centers. The great temple complexes at Madurai and Kanchipuram managed vast agricultural estates, employed thousands, and controlled substantial wealth. Rulers who patronized temples gained religious legitimacy while essentially funding infrastructure that made their kingdoms more productive. The same pragmatism applied to urbanization. When rural populations grew too dense, cities expanded through straightforward processes - gather peasants, organize construction, establish markets. The elaborate rituals that marked urban foundation in other cultures were simplified here to accelerate development.

Dravidian weakness was political fragmentation that prevented them from projecting power beyond the peninsula. The same flexibility that made their economies resilient made their political structures unstable. Alliances shifted constantly, loyalty was conditional on advantage, rulers who lost wealth quickly lost support. Unlike northern kingdoms where dynastic legitimacy mattered enormously, Tamil rulers justified authority primarily through success. A king who delivered prosperity and victory commanded respect; one who failed faced rebellion regardless of bloodline. This created dynamic competition but prevented the accumulation of power necessary to challenge northern empires or expand significantly beyond traditional territories. When Chalukyas pushed south from the Deccan in the sixth and seventh centuries, Tamil kingdoms couldn't coordinate effective resistance. They survived through the same flexibility that limited them - paying tribute when necessary, playing rivals against each other, maintaining enough independence to preserve distinct identity while acknowledging that complete autonomy remained impossible. Their civilization thrived through trade and cultural vitality even as political power remained stubbornly local.

Ethnogenesis

Abilities

Dravidians I

None
When producing product, you may spend any resource instead of an equal amount of required food and stone
permanent available till Age III
When you would gain an experience cube, gain 6 coins instead
recurrent available till Age III
After the voting, you may transfer 1 cube of any color between event
permanent available till Age II
As a main action, you may place 1 action cube on a hex with your 4 None to replace them all with a city from your player mat
×

Clarifications & FAQ