Khmers II

Ethnogenesis and unique abilities

Ethnogenesis

Age II
Khmers

Abilities

Khmers II

permanent
Pleungi: None 1 | None 2 | None 2 (1-2)
SB: +3 structure and +1 None
Cost: 1 food 1 wood 1 weapon 6 coins
permanent
During a battle, after adding action cubes to the bag, gain 1 product for each cube
permanent available till Age III
After overcoming adversity, replace your military unit with elite military unit equal to the number of black cubes discarded
permanent available till Age III
During a battle, after defining losses, perform the recovery action. You may discard 1 faith cube to discard 1 exhaustion cube from the recovered unit
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Clarifications & FAQ