Nahuas I

400 - 1000 CE

Nahua-speaking peoples inhabited the central Mexican highlands during an era of city-states and perpetual competition. These weren't the Aztecs of later centuries but their cultural ancestors - communities that farmed maize on terraced hillsides, built ceremonial centers atop pyramids, and understood that the gods demanded constant attention. Blood fed the cosmos. Priests taught that the sun required nourishment to rise each morning, that rain came only when properly propitiated, that human life existed in debt to divine forces that had sacrificed themselves to create the world. This wasn't abstract theology but practical reality that shaped governance. When communities faced crises - drought, invasion, disease - leaders knew that restoring order required restoring proper relations with the divine. Military campaigns served dual purposes: securing resources and capturing prisoners whose sacred deaths would strengthen the community. Warriors fought with obsidian-edged weapons, lacking metal but compensating through craftsmanship that turned volcanic glass and wood into deadly effectiveness.

The highland geography created isolated valleys where distinct communities developed intense local identities. Trade connected them - obsidian from some regions, jade from others, cacao and cotton from lowlands - but political unity remained elusive. Each city-state maintained its own ruler, its own patron deities, its own sacred calendar. Yet shared language and religious practices created cultural continuity across political boundaries. When communities explored new territories, they brought not just people but sacred objects, relics that sanctified new lands and connected them to cosmic order. Diplomatic skill mattered as much as military strength - leaders who could navigate complex networks of alliance and rivalry, who understood when to fight and when to negotiate, preserved their communities when pure force would have destroyed them. Voting rights in confederations often came down to which community could marshal the most compelling religious and political arguments.

Nahua communities excelled at adapting to challenging terrain and creating sophisticated urban systems without technologies that other civilizations considered essential. They built without draft animals or wheeled vehicles, moved massive stones through coordinated labor, created architectural marvels through knowledge and organization rather than mechanical advantage. But this same social complexity created vulnerabilities. The religious logic that sustained order also demanded constant sacrifice - of resources, of labor, of lives. Communities could mobilize extraordinary efforts for short periods but struggled with sustained campaigns. The city-state structure prevented consolidation of power while ensuring that skilled diplomats and priests wielded influence beyond their cities' military strength. They created civilization in highlands that tested human limits, but the price of that civilization was perpetual anxiety about whether the next harvest would come, whether the gods remained satisfied, whether the fragile order would hold another season.

Ethnogenesis

Abilities

Nahuas I

None
Once per turn, you may destroy 1 of your military unit / 2 None to transfer 1 of your used action cubes to the city area
permanent available till Age III
You cannot recruit Spearmen, None and None.
When recruiting each None, you may spend 1 stone and 1 wood to pay -1 weapon
recurrent available till Age III
After the voting, if two event receive equal votes, you decide which event is considered to have more votes
recurrent available till Age II
After exploring a province without a relic, place a random relic on any hex of that province
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