Slavs I

400 - 800 CE

The early Slavs emerged from obscurity in the forest and steppe borderlands north of the Black Sea, expanding outward as older power structures collapsed. By the fifth century they were settling across vast territories - from the Elbe westward into lands Germanics were abandoning, southward into the Balkans as Byzantine control weakened, eastward into forests that had known only scattered habitation. Slavic expansion wasn't conquest but settlement - small groups clearing forest, planting crops, building timber villages. They came as farmers, not warriors. Slavic settlements consisted of timber longhouses, wooden palisades, granaries and barns all built from forest materials. Unlike stone-building civilizations, Slavs worked entirely in wood - cheaper, faster to build, easily replaced when destroyed. Society organized around extended families and village communes where decisions were made collectively. Most lived from agriculture supplemented by forest resources - hunting, gathering, beekeeping. The land was generous to those willing to work it - clearing forest produced rich soil that yielded abundant harvests for the first generations.

These centuries transformed empty forests into Slavic lands. Population grew steadily as agriculture expanded. New settlements appeared along rivers, around lakes, in forest clearings. Unlike peoples who migrated as unified groups, Slavs spread gradually through countless small movements. The pattern repeated everywhere - a few families clear forest, plant crops, build village, attract more settlers, establish daughter settlements nearby. This created vast territories of loosely connected Slavic-speaking communities with no central authority. Various powers tried conquering them - Avars from the steppe, Byzantines from the south, Franks from the west - but discovered that defeating Slavic settlements meant nothing. Burn a village and survivors rebuilt it within a season. The timber architecture that seemed primitive was actually adaptive - quick to construct, easy to replace. Invaders found themselves ruling forests inhabited by people who simply waited for them to leave. Meanwhile, Slavic settlement continued absorbing whoever arrived - small groups of other peoples who settled among Slavs gradually became Slavic themselves, adopting language and customs.

Slavic strength lay in agricultural productivity, timber construction expertise, and absorption capacity that turned threats into additions. The emphasis on farming over warfare meant Slavic lands produced food surpluses that supported growing populations. Timber construction allowed rapid expansion - a new settlement could be established in months, not years. The forest provided everything needed: building materials, fuel, game, materials for tools and crafts. Village communes made collective decisions that distributed resources efficiently and maintained social cohesion. The decentralized structure meant no single defeat could destroy Slavic presence in a region. Most remarkably, Slavs absorbed rather than being absorbed - smaller groups who settled among them typically adopted Slavic language and became Slavic within generations. Yet weaknesses were obvious. Timber settlements burned easily - raiders could destroy years of work in hours. The lack of stone construction meant no fortifications that could withstand serious siege. Political fragmentation prevented organized military response to threats. Villages could defend themselves against bandits but not armies. The very agricultural focus that made them successful settlers made them poor warriors. Without centralized leadership, writing, or administrative traditions, Slavs remained vulnerable to any organized power that could sustain military pressure. Their future depended on whether they developed political structures before neighbors conquered them piecemeal.

Ethnogenesis

Abilities

Slavs I

None
When constructing structure, you may spend any amount of wood instead of equal amount of stone
permanent available till Age III
Gather +1 food from each meadow hex with your None
permanent available till Age II
After a battle in which your opponent dealt at least 1 damage to your structure, they inflict 1 additional damage to another of your nearest structure
permanent available till Age II
Gather wood at the sawmill always for 1 action cube
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