Balts I

400 - 1000 CE

The Baltic peoples - Prussians, Lithuanians, Latvians, Curonians, and others - inhabited the forested lands between the Baltic Sea and the vast marshes of the interior, a landscape that had protected them from Roman expansion and now shielded them from Germanic and Slavic pressure. They lived in scattered settlements, each autonomous under its own elders, united only by language family and shared customs. The forest and swamp weren't obstacles but allies - paths through marsh could be walked by those who knew them, while strangers sank to their deaths. Dense woods concealed villages that appeared empty when enemies approached, populations simply melting into familiar terrain. Most Balts farmed in forest clearings and herded livestock, but the real wealth came from rivers and coast. Baltic amber had been traded for millennia - Roman times saw it flow southward, now it moved through Scandinavian and Slavic intermediaries. Fishing and river trade supplemented agriculture. Light boats suited for rivers and coastal waters couldn't match ocean-going vessels but served perfectly for the network of waterways connecting Baltic communities.

These centuries saw mounting pressure from every direction. Germanic expansion pushed from the west. Slavic settlement advanced from the south and east. Scandinavian raiders occasionally struck coastal areas. Yet Balts survived where others might have been absorbed or destroyed, primarily because their homeland proved unconquerable. Attackers could burn villages, but populations retreated into swamps and forests, waited for invaders to leave, then rebuilt. The landscape itself inflicted casualties - armies unfamiliar with the terrain suffered losses to disease, starvation, and disappearance into marsh. Christianity arrived through traders and occasional missionaries, but Balts remained stubbornly pagan. Their religious practices centered on sacred groves, veneration of natural forces, rituals performed by community elders rather than organized priesthood. This wasn't mere conservatism - paganism was bound to the land itself, to specific trees and springs and forest clearings that held spiritual significance. Converting meant abandoning not just beliefs but identity tied to landscape.

Baltic strength came from intimate knowledge of their environment and social resilience that frustrated conquest. The forests and marshes that outsiders found impassable were home to Balts - they knew which paths stayed solid, where to ford rivers, how to navigate by landmarks invisible to strangers. This made invasion nearly impossible and occupation completely impractical. Any force that entered Baltic territory had to either leave quickly or face gradual attrition. River trade brought modest wealth without attracting overwhelming attention - amber and furs weren't valuable enough to justify massive military campaigns through hostile terrain. The decentralized social structure meant no capital to capture, no king whose defeat ended resistance. Yet the same elements that protected Balts limited them. Political fragmentation prevented coordinated action beyond local defense. They built nothing in stone, maintained no writing, created no administrative structures that could organize resources beyond immediate community. Economic development remained constrained by geography and isolation. When crusading orders eventually arrived with religious mission and military organization willing to accept massive casualties for long-term conquest, Balts discovered their traditional defenses couldn't indefinitely resist sustained, ideologically motivated invasion.

Ethnogenesis

Abilities

Balts I

None
When a single card would inflict adversity, you may replace 1 adversity with a calamity
permanent available till Age III
When an opponent would maneuver through or onto a hex with a calamity in your province, they must spend 1 mead or lose 1 engaged unit for each such hex
permanent available till Age III
When recruiting each None, pay -1 wood and -2 coins. Your None have -1 None
permanent available till Age II
After completing a maneuver with your None, gain 3 food for each engaged None, if you did not start a battle
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